Courses

Undergraduate Graduate
Introduces students to the field of arts and technology. Sections may be devoted exclusively to a single aspect of the field or to a combination of related aspects.
MWF
9:00 am - 9:50 am
Kelley Weeren
MWF
9:00 am - 9:50 am
Steven Billingslea
TR
5:30 pm - 6:45 pm
James Weaver
TR
5:30 pm - 6:45 pm
Lorien Meggersee
This writing-intensive course focuses on writing for new and emergent media environments. The course will introduce digital and electronically augmented information-gathering techniques for use in emerging media and communications.
MW
10:00 am - 11:15 am
Barbara Vance
This writing-intensive course focuses on writing for new and emergent media environments. While a number of technologies will be introduced and discussed in the course, the focus of the course will not be on the particular details of any one technology but rather on developing technological literacy; that is, the ability to understand and master new and emerging technologies as they appear. Students will be asked to build writing skills by writing and editing public blogs over the course of the semester. Students will also be tasked with evaluating social media and other writing platforms and developing strategies for engaging with these platforms successfully.
MW
4:00 pm - 5:15 pm
Deepti Nerlikar
TR
10:00 am - 11:15 am
Barbara Vance
The course will examine the history of electronic communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life, the commodification of news and information, and will introduce electronic and digital research methods for emerging media and communications.
MW
11:30 am - 12:45 pm
Jamika Reeves
From pre-production to production and post-production, there are a number of stages in creating 3D computer animation. This course introduces students to the field of 3D computer animation by providing an overview of a production pipeline and its inter-connected steps, such as storyboarding, character design, modeling, texturing, lighting, rigging, animating, rendering, sound recording, and editing. The major goal of this course is to assist students with finding an area of concentration within the field of 3D computer animation
TR
2:30 pm - 3:45 pm
Todd Fechter
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
M
1:00 pm - 3:45 pm
Lucy Petrovic
T
4:00 pm - 6:45 pm
Carolina Dabbah
W
10:00 am - 12:45 pm
Jodi White
R
10:00 am - 12:45 pm
Patrick Dowling
F
10:00 am - 12:45 pm
Mary Scoville
M
4:00 pm - 6:45 pm
Phillip Johnson
M
7:00 pm - 9:45 pm
Elizabeth Berger
R
7:00 pm - 9:45 pm
Jodi White
Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines.
MW
4:00 pm - 5:15 pm
Bhuvana Mallikarjunaiah
T
10:00 am - 12:45 pm
Harold "Chip" Wood
TR
1:00 pm - 2:15 pm
Sherri Segovia
TR
2:30 pm - 3:45 pm
Bhuvana Mallikarjunaiah
MW
5:30 pm - 6:45 pm
Asma Naz
W
7:00 pm - 9:45 pm
Jillian Round
Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances.
W
10:00 am - 12:45 pm
Michael Stephens
R
4:00 pm - 6:45 pm
Roxanne Minnish
F
1:00 pm - 3:45 pm
Douglas Holmes
T
7:00 pm - 9:45 pm
Michael Stephens
W
10:00 am - 12:45 pm
Frank Dufour
An introduction to 3D computer modeling and texturing. Students will learn how to model hard surface objects with emphasis on creating clean geometric meshes. Basic texturing fundamentals and techniques will be covered, including UV editing, texture map creations, and application and shader types. Prerequisite: ATEC 2382 .
T
4:00 pm - 6:45 pm
Evan Timmons
M
10:00 am - 12:45 pm
Taytana Thorp
R
7:00 pm - 9:45 pm
Taytana Thorp
This writing-intensive course blends theory and practice to increase the effectiveness of text prepared for digital media. Students will design, compose, and evaluate information to improve audiences' utility and satisfaction. Topics include the organization, logical development, structuring, and ethical presentation of information. Prerequisite: RHET 1302 Required Texts: Barr, C. (2010). The Yahoo style guide. New York, NY: Yahoo! Inc. Felder, L. (2012). Writing for the Web. Berkeley, CA: New Riders.
TR
11:30 am - 12:45 pm
Carie Lambert
10:00 am - 11:15 am
Carie Lambert
An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302.
TR
1:00 pm - 2:15 pm
Janet Johnson
ATEC 3325 Introduction to Computer Mediated Communication (3 semester hours) An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302. (3-0) S
Sarah Bowman
Sarah Bowman
The course will introduce emerging practices in new media. It will blend theoretical studies and project-intensive practice in leading-edge applications of digital media, interactive media, and Internet communications. Prerequisite: ATEC 2321 or ATEC 2322 or permission of instructor.
MW
1:00 pm - 3:45 pm
Morehshin Allahyari
F
10:00 am - 12:45 pm
Morehshin Allahyari
An introduction to the process of lighting, rendering and compositing computer generated images. Students will learn to create custom lighting setups and how lighting affects mood, time, and viewer perception. Additional topics include global illumination, final gather, and render layers. Prerequisite: ATEC 3317.
M
10:00 am - 12:45 pm
Kyoung Swearingen
W
1:00 pm - 3:45 pm
Kyoung Swearingen
This course is an introduction to the concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily able to be animated. Topics will include hierarchical structures, joints and bones, constraints, creating useful and predictable deformations and setting up simple and intuitive control structures for use in animation.
W
4:00 pm - 6:45 pm
Christopher Moezzi
Introduction to digital video production examining shooting, editing, and nonlinear post-production techniques. Students will work individually and in teams to produce short video projects. A variety of delivery environments may be explored, including web, mobile, and DVD.
W
4:00 pm - 6:45 pm
Michael Stephens
R
4:00 pm - 6:45 pm
Kyle Kondas
Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 .
M
1:00 pm - 3:45 pm
Timothy Christopher
W
7:00 pm - 9:45 pm
Spencer Evans
Introduction to critical analysis and creative design of interactive games. Topics include player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. May be repeated for credit (6 hours maximum). Prerequisite: RHET 1302.
M
4:00 pm - 6:45 pm
Jainan Sankalia
Introduction to critical game studies, including analysis of digital and analog games as cultural artifacts, logical systems, technological objects, social media, and narrative experiences. Coursework will focus on basic principles of analysis, criticism, rhetoric, and ludology
W
4:00 pm - 6:45 pm
Adam Brackin
Music and Audio for Interactive Media - What is the "sound for a game" really mean, isn't it just a part of a larger picture of the place for audio in the general area of interactive media. This course will concentrate on sound for games, but the examination will include a broader definition of what a game is. When users interact with new material there are lots of visual cues, but often, depending on the context, there are also lots of auditory cues. Excellent user interface design includes a design of the auditory the not only supplements the visual aspects of games and general media interaction, but can be the dominant design principle. For example, while you need the visual design for "Guitar Hero" to work, the auditory design drives the game forward. These are the design issues that this course will be looking at. Of course, the general study of the technical "how to" of audio for games will be taught, but the perspective will be in terms of user interface design and not just game building craft.
W
1:00 pm - 3:45 pm
Scott Gresham-Lancaster
Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382.
R
10:00 am - 12:45 pm
Karen Doore
M
7:00 pm - 9:45 pm
William Howell
Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382.
T
1:00 pm - 3:45 pm
Cassini Nazir
Explores advanced methods and techniques used in the design and creation of virtual environments. Topics will include aesthetics, architecture, scripting, and deployment. Prerequisite: ATEC 3317.
W
1:00 pm - 3:45 pm
Steven Billingslea
R
10:00 am - 12:45 pm
Phillip Johnson
The course explores production studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of different methods and technologies. Areas of investigation may include social media, mobile media, and trans-media projects. Prerequisite: ATEC 3326 or permission of instructor.
W
1:00 pm - 3:45 pm
Dean Terry
Students will explore cinematography, editing, and storytelling in video intended for networked distribution. Prerequisite ATEC 3330
T
10:00 am - 12:45 pm
Kyle Kondas
This course focuses on applications of the principles of animation. Students learn to create expressive motions through the production of 3D key-frame animations. Prerequisite: ATEC 3327.
R
10:00 am - 12:45 pm
Sean McComber
Students will use their knowledge of business, digital entertainment, and the Internet along with reasoning and communication skills to analyze and develop solutions to a variety of business problems facing companies in the global digital economy. Course may be repeated as topics vary (6 hours maximum). Prerequisite: Upper-division standing.
W
1:00 pm - 3:45 pm
Marjorie Zielke
Technology has changed the way in which people receive information. The ability to convey a message strategically and effectively through various online channels is Increasingly essential. Strategic content development not only applies to the world of business, but can also be used to convey information about a cause, a community, or an individual – even yourself. All have the same basic goal in mind – develop a strategy to convey information and shape the perception of the brand/organization/cause/individual to spark action – buy/support/unite/interact. The first step to successfully conveying your message online is to understand the various channels and tools at your disposal. In ATEC 4341, you will learn about these tools, the strengths and weaknesses of various online channels, and the value in creating different forms of content. The class takes place entirely online, however in previous semesters, the class has incorporated offline interactivity, such as industry conferences and seminars. at discounted rates. The instructor owns and runs a digital marketing agency and is very active with real world clients. Often, students are presented with opportunities to apply these techniques to some of these real world networks. The course culminates in the creation of a digital marketing plan for a real world client.
Nicolas Martini
Nicolas Martini
Theory, principles and practice of narratives created for distribution via digital media. Includes study of the creation of both linear and nonlinear digital content for Internet distribution. Prerequisite: ATEC 3361.
R
1:00 pm - 3:45 pm
Noah Zisman
Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363.
R
10:00 am - 12:45 pm
Harold "Chip" Wood
A continuation of ATEC 3317 Modeling and Texturing I. Students will learn how to model organic surfaces with emphasis on creating both film and game resolution meshes. Advanced topics include 3D paint and sculpturing, subdivision surfaces and normal and displacement map creation and application. Students must be able to work in ATEC labs due to software access. Prerequisite: ATEC 3317.
R
10:00 am - 12:45 pm
Todd Fechter
Study of advanced methods and techniques (literary, artistic, conceptual, technical) used in original game development. Students will be required to design, develop, and deploy computer games independently and as members of a team. Maybe repeated for credit as topics vary (6 hours maximum). Prerequisite: Permission of instructor.
T
1:00 pm - 3:45 pm
Skylar Rudin
This course will take students through the process of producing a complete 3D animated short film from beginning to end. It is designed as a two-semester sequence, 4351 and 4352 in the Fall and Spring semesters respectively, in which each student will work on a team as a specialist in one or more areas of the animation production pipeline. Topics will include Story and Concept Development, Character Design, Modeling, Texturing, Rigging, Animation, Lighting, Rendering, Compositing as well as Project Planning and Management.
T
10:00 am - 12:45 pm
Eric Farrar
Explores application of advanced computer imaging techniques to the creation of visual art. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 2382.
W
10:00 am - 12:45 pm
Scott Trent
Continuing exploration of topics in virtual environment creation, including advanced techniques in level design, scripting, game design implementation, player engagement, and player experience management. May be repeated
R
10:00 am - 12:45 pm
Scott Swearingen
Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
W
1:00 pm - 3:45 pm
Timothy Christopher
Continuing study in critical analysis and creative design of interactive games. Topics may include designing for serious, persuasive, or educational games; integrating art and entertainment; innovations in game mechanics, interactive sound, interactive narrative, and haptic or peripheral devices; and advanced pre-production strategies. Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
M
7:00 pm - 9:45 pm
Jainan Sankalia
Study of fundamental principles and basic techniques of arts and technology. Sections may be devoted exclusively to a single aspect of the arts and technology or to a multiplicity of subjects related to the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Upper division standing or permission of instructor.
M
1:00 pm - 3:45 pm
Kyle Kondas
The world has changed. Class reunions no longer matter because of Facebook. Linkedin has become one of the most important sites for job seekers. Employers are running Google searches on you before even reading your resume. It's time to realize that YOU are a brand. Whether it's setting yourself up for the future jobs you'll apply for, creating an online presence that will allow you to start your own business, or just making sure that you are in control of your individual online identity... Self branding is vital. We'll walk through ways and approaches to create the exact presence you're hoping to reveal when someone types your name into Google. If you think Facebook is evil and this whole Internet thing is just a fad, this course is not for you.
Nicolas Martini
Course offers a further exploration of ideas and principles utilized in the animation process. Sections may be devoted to a single aspect of animation or to a variety of subjections in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
T
4:00 pm - 6:45 pm
Scott Swearingen
R
1:00 pm - 3:45 pm
Sean McComber
Producing Animation is a course designed to stimulate students to think globally about animated productions. The class will provide an overall understanding of all of the moving parts that have to come together in order to create different types of computer generated projects. An overall knowledge of the production process is extraordinarily valuable no matter what area of focus someone might choose. By the end of the semester everyone in the class will have the ability to take a creative concept and build a plan to execute the vision from script to final frames. Course topics will include…Defining the phases of production, budgeting, scheduling, tracking, etc. Students will ascertain what producers are looking for when hiring people and what it takes to build a long term successful career.
R
7:00 pm - 9:45 pm
Eric Farrar
Course offers a further exploration of principles and techniques of computer game design, development, and theory. Sections may be devoted to a single aspect of game development or to a variety of subjects in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
T
7:00 pm - 9:45 pm
Marvin Brown
This instance of EMAC3328 examines the implications of digital media on the ways in which people engage in community life. Students will survey the history, theory,empirical research of online communities and many of the Web 2.0 applications that are driving the growth of the social web. During the first half of the semester, students will read theoretical literature on community and communication from multiple disciplines.Classes in second half of the semester provide more in-depth examination of topic-specific online communities including gaming, health, and peer production. Although this course is grounded in theory, it is equally rooted in practice. Throughout the semester, students will be required to get familiar with various online social media tools and platforms, including blogs, wikis, social network sites, forums, virtual worlds,online games, and so on. Students will also work in teams to design communities using simple, readily available software. Therefore, the course will provide both theoretical and experiential foundations for social media researchers and practitioners to critically plan, design, implement, analyze, and participate in online communities.
MW
2:30 pm - 3:45 pm
Cuihua Shen
This class will introduce the forms and strategies of digital composition. Through this writing-intensive course students will learn to write in and about digital networked spaces, focusing on changes that the switch from analog to digital has brought to representation. This course will explore writing in the digital age across a range of technologies, environments, and spaces, including blogs, short-form writing, collaborative writing platforms, and the writing associated with visual and acoustic media. In this course, students will: 1. Become familiar with shifts in representation in text, image, and sound, including the relationship between them. 2. Investigate a variety of tools of digital production and utilize these tools to communicate ideas. 3. Explore new models of digital production, including short forms and collaboration. 4. Engage in processes of feedback and revision to improve their work.
T
1:00 pm - 3:45 pm
Kim Knight
This EMAC 4372 teaches basic computer programming literacy with an eye towards the humanistic application of digital tools and techniques. With this goal in mind, EMAC 4372 focuses on the practical application of higher level scripting languages to tasks common in the humanities. Students will learn basic code design patterns, regular expressions, and web API use, and practice applying these tools to real-world research and communication tasks.
MW
11:30 am - 12:45 pm
Barbara Vance
Fashion and emerging media have more in common than one might think. Both are constantly in flux and looking forward. Both are sites to negotiate and express identity. Both value originality, but also thrive on collaboration and appropriation. The two are explicitly combined in the realm of wearable media, which will be the main focus of this course. We will begin with a brief look at the history of fashion and its historical intersections with media and technology. We will then explore more contemporary areas of intersection centered on issues of identity and globalization. The final portion of the semester will be devoted to "learning by doing" in the production of socially-engaged and critically-informed wearable media projects. No sewing, electronics or coding experience is necessary.
TR
10:00 am - 11:15 am
Kim Knight