Courses

Undergraduate Graduate
Introduces students to the field of arts and technology. Sections may be devoted exclusively to a single aspect of the field or to a combination of related aspects.
TR
5:30 pm - 6:45 pm
STAFF
This writing-intensive course focuses on writing for new and emergent media environments. The course will introduce digital and electronically augmented information-gathering techniques for use in emerging media and communications.
TR
10:00 am - 11:15 am
STAFF
TR
11:30 am - 12:45 pm
STAFF
TR
4:00 pm - 5:15 pm
STAFF
TR
5:30 pm - 6:45 pm
STAFF
The course will examine the history of electronic communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life, the commodification of news and information, and will introduce electronic and digital research methods for emerging media and communications.
MW
2:30 pm - 3:45 pm
STAFF
MW
5:30 pm - 6:45 pm
STAFF
MWF
9:00 am - 9:50 am
Kyle Kondas
MWF
9:00 am - 9:50 am
STAFF
TR
5:30 pm - 6:45 pm
STAFF
This course is geared towards incoming ATEC students and will review and examine the major areas of an animation production pipeline. The importance of each specific area and how they interact will be discussed, and how they factor into the ATEC course catalog.
TR
2:30 pm - 3:45 pm
Todd Fechter
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
M
1:00 pm - 3:45 pm
staff
T
4:00 pm - 6:45 pm
STAFF
W
10:00 am - 12:45 pm
STAFF
F
10:00 am - 12:45 pm
STAFF
F
10:00 am - 12:45 pm
STAFF
M
7:00 pm - 9:45 pm
STAFF
R
7:00 pm - 9:45 pm
STAFF
Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines.
MW
2:30 pm - 3:45 pm
Cassini Nazir
T
10:00 am - 12:45 pm
Harold "Chip" Wood
TR
1:00 pm - 2:15 pm
STAFF
TR
2:30 pm - 3:45 pm
STAFF
MW
10:00 am - 11:15 am
STAFF
MW
5:30 pm - 6:45 pm
Michael Stephens
Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances.
M
4:00 pm - 6:45 pm
STAFF
W
10:00 am - 12:45 pm
STAFF
R
4:00 pm - 6:45 pm
STAFF
F
1:00 pm - 3:45 pm
STAFF
T
7:00 pm - 9:45 pm
STAFF
M
10:00 am - 12:45 pm
Frank Dufour
An introduction to 3D computer modeling and texturing. Students will learn how to model hard surface objects with emphasis on creating clean geometric meshes. Basic texturing fundamentals and techniques will be covered, including UV editing, texture map creations, and application and shader types. Prerequisite: ATEC 2382 .
M
4:00 pm - 6:45 pm
STAFF
R
4:00 pm - 6:45 pm
STAFF
W
7:00 pm - 9:45 pm
STAFF
Introduction to web content writing and editing and the theory and practice of writing online, interactive multi-media text. Emphasis will be placed on editing for the web, fact-checking, and style. The course will emphasize process writing and editorial practices. Prerequisite: RHET 1302.
TR
10:00 am - 11:15 am
Carie Lambert
TR
11:30 am - 12:45 pm
Carie Lambert
An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302.
TR
2:30 pm - 3:45 pm
Janet Johnson
Sarah Bowman
Sarah Bowman
The course will introduce emerging practices in new media. It will blend theoretical studies and project-intensive practice in leading-edge applications of digital media, interactive media, and Internet communications. Prerequisite: ATEC 2321 or ATEC 2322 or permission of instructor.
W
1:00 pm - 3:45 pm
STAFF
R
7:00 pm - 9:45 pm
STAFF
An introduction to the process of lighting, rendering and compositing computer generated images. Students will learn to create custom lighting setups and how lighting affects mood, time, and viewer perception. Additional topics include global illumination, final gather, and render layers. Prerequisite: ATEC 3317.
M
10:00 am - 12:45 pm
Kyoung Swearingen
T
7:00 pm - 9:45 pm
STAFF
This course is an introduction to the concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily able to be animated. Topics will include hierarchical structures, joints and bones, constraints, creating useful and predictable deformations and setting up simple and intuitive control structures for use in animation.
W
4:00 pm - 6:45 pm
STAFF
M
7:00 pm - 9:45 pm
STAFF
Introduction to digital video production examining shooting, editing, and nonlinear post-production techniques. Students will work individually and in teams to produce short video projects. A variety of delivery environments may be explored, including web, mobile, and DVD.
M
1:00 pm - 3:45 pm
Michael Stephens
R
4:00 pm - 6:45 pm
Michael Stephens
R
10:00 am - 12:45 pm
Sean McComber
Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 .
F
1:00 pm - 3:45 pm
Timothy Christopher
W
7:00 pm - 9:45 pm
STAFF
Introduction to critical analysis and creative design of interactive games. Topics include player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. May be repeated for credit (6 hours maximum). Prerequisite: RHET 1302.
R
4:00 pm - 6:45 pm
STAFF
Introduction to critical game studies, including analysis of digital and analog games as cultural artifacts, logical systems, technological objects, social media, and narrative experiences. Coursework will focus on basic principles of analysis, criticism, rhetoric, and ludology
MW
4:00 pm - 5:15 pm
STAFF
R
1:00 pm - 3:45 pm
Scot Gresham-Lancaster
Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382.
R
10:00 am - 12:45 pm
STAFF
M
7:00 pm - 9:45 pm
STAFF
Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382.
T
1:00 pm - 3:45 pm
Cassini Nazir
F
10:00 am - 12:45 pm
Scott Swearingen
Explores advanced methods and techniques used in the design and creation of virtual environments. Topics will include aesthetics, architecture, scripting, and deployment. Prerequisite: ATEC 3317.
R
10:00 am - 12:45 pm
STAFF
The course explores production studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of different methods and technologies. Areas of investigation may include social media, mobile media, and trans-media projects. Prerequisite: ATEC 3326 or permission of instructor.
R
1:00 pm - 3:45 pm
STAFF
This course is a continuation of the Rigging I course and will continue with concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily and intuitively animated. Topics will include squash and stretch capabilities in rigs, basic scripting, simple dynamics, facial rigs, as well as rigging techniques for quadruped and winged creatures.
W
10:00 am - 12:45 pm
Eric Farrar
Students will explore cinematography, editing, and storytelling in video intended for networked distribution. Prerequisite ATEC 3330
T
4:00 pm - 6:45 pm
Michael Stephens
Students will use their knowledge of business, digital entertainment, and the Internet along with reasoning and communication skills to analyze and develop solutions to a variety of business problems facing companies in the global digital economy. Course may be repeated as topics vary (6 hours maximum). Prerequisite: Upper-division standing.
W
1:00 pm - 3:45 pm
Marjorie Zielke
Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363.
R
10:00 am - 12:45 pm
Harold "Chip" Wood
W
10:00 am - 12:45 pm
Todd Fechter
Study of advanced methods and techniques (literary, artistic, conceptual, technical) used in original game development. Students will be required to design, develop, and deploy computer games independently and as members of a team. Maybe repeated for credit as topics vary (6 hours maximum). Prerequisite: Permission of instructor.
T
1:00 pm - 3:45 pm
STAFF
T
10:00 am - 12:45 pm
Eric Farrar
T
4:00 pm - 6:45 pm
Kyle Kondas
Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
W
4:00 pm - 6:45 pm
Timothy Christopher
Continuing study in critical analysis and creative design of interactive games. Topics may include designing for serious, persuasive, or educational games; integrating art and entertainment; innovations in game mechanics, interactive sound, interactive narrative, and haptic or peripheral devices; and advanced pre-production strategies. Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
M
7:00 pm - 9:45 pm
STAFF
Animators produce procedural animation by defining a procedure or a set of rules, parameters and initial conditions. Digital special effects (e.g., water, smoke and fire) and behavioral animations (e.g., flocks, herds and crowds) in films and games are often created using procedural methods. In this course, students are introduced to procedural methods of generating 3D models, textures and animations using Side Effects Houdini.
M
1:00 pm - 3:45 pm
Midori Kitagawa
Course offers a further exploration of ideas and principles utilized in the animation process. Sections may be devoted to a single aspect of animation or to a variety of subjections in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
R
1:00 pm - 3:45 pm
Sean McComber
W
1:00 pm - 3:45 pm
Kyoung Swearingen
Course offers a further exploration of ideas and principles utilized in the animation process. Sections may be devoted to a single aspect of animation or to a variety of subjections in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
R
7:00 pm - 9:45 pm
STAFF
This course explores the relationship between digital fabrication tools and contemporary artistic practice. Students learn how to use the computer as a tool for design and fabrication. In this class students will learn how to prepare files for various outputs as real world objects. Students explore their own personal artistic visions using digital fabrication tools and computer software programs designed for the development of three-dimensional forms, spaces, objects, sites and processes. Students develop a critical basis for the evaluation of their use and explore the possibilities and implications of digital fabrication tools and processes. A historic, theoretic and practical understanding of digital fabrication technologies will provide the foundation for students understanding of these tools and their implications for modern artistic practice. An understanding of the relationship between digital fabrication tools and various computer software programs designed for developing three-dimensional forms, spaces and objects will be gained. Students should have a basic understanding of 3d computer modeling using nurbs and polygons. A understanding of photoshop and illustrator will help them meet the objectives of this course.
M
10:00 am - 12:45 pm
Andrew Scott
This class will focus on the role of sound in one or several of the various domains of multimedia production, including, but not limited to animation, video games, movies, live performance, and interactive environments. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
W
1:00 pm - 3:45 pm
Scot Gresham-Lancaster
Fashion and emerging media have more in common than one might think. Both are constantly in flux and looking forward. Both are sites to negotiate and express identity. Both value originality, but also thrive on collaboration and appropriation. The two are explicitly combined in the realm of wearable media, which will be the main focus of this course. We will begin with a brief look at the history of fashion and its historical intersections with media and technology. We will then explore more contemporary areas of intersection centered on issues of identity and globalization. The final portion of the semester will be devoted to "learning by doing" in the production of socially-engaged and critically-informed wearable media projects. No sewing, electronics, or coding experience is necessary.
W
10:00 am - 12:45 pm
Kim Knight
MW
1:00 pm - 2:15 pm
STAFF
This class will introduce the forms and strategies of digital composition. Through this writing-intensive course students will learn to write in and about digital networked spaces, focusing on changes that the switch from analog to digital has brought to representation. This course will explore writing in the digital age across a range of technologies, environments, and spaces. Prerequisite: RHET 1302.
T
1:00 pm - 3:45 pm
STAFF