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Greed Machine

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Greed Machine pits four players against each other in a competitive, last man standing, Tron-style, real-time strategy game. It was designed to be a fun LAN game that could be played competitively against friends and promote quick rounds that keep people playing as well as intense combat.

Students involved

Sam Tuggle – Technical Director
Brian Chancellor – Creative Director
Lorien Meggersee – Producer
Ryan Carley – Programmer
Alex Rothenberg – Animator
Ryan Mendenhall – Character Modeler
Alex Vrana – Environment Modeler
Marvin Whitehurst – Sound Designer