Spring
2012 CS 6366
Computer
Graphics
Friday
4:00pm - 6:45pm, ECSS 2.305
|
|
| |
| Instructor
: |
Xiaohu
Guo
Office:
ECSS 3.703
Phone: 972-883-4723
Email: xguo at utdallas.edu
Office hours: Friday 2:00pm - 4:00pm
|
| |
| TA
: |
Yiqi Cai
Email: yxc102720 at utdallas.edu
TA Office: ECSS 4.411
Office hours: Tuesday & Thursday 1:00pm - 2:00pm
|
|
| Pre-requisites
: |
Formal
prerequisites for this course are Linear Algebra, and CS 5343.
You should have some familiarity with basic linear algebra
and geometry, and good working knowledge of C/C++ programming.
|
| |
| Course
Description : |
This
course gives a comprehensive overview of the field of computer
graphics. It will cover the basic concepts, mathematical foundations,
fundamental theory and algorithms, software techniques, hardware
and system issues, and application examples of computer graphics.
The main topics will center on 3D rendering. If time permits,
we shall give a brief overview of various advanced graphics
research topics in modeling and animation. |
| |
| Learning
Objectives : |
After
successful completion of this course, the students will be
familiar with:
-
Coordinate systems and their transformations
-
3-D viewing and projection transformations
- Lighting
and shading
- Rasterization
- Texture
mapping
- Ray
Tracing and Radiosity
- Using
OpenGL for Graphics Programming
|
| |
| Textbooks
: |
- Required:
OpenGL Programming Guide: The Official Guide
to Learning OpenGL, Version 3.0 and 3.1 (7th Edition),
Addison Wesley, 2009. ISBN: 0321552628. (VERY
useful for OpenGL-based programming assignments and
projects.)
|
|
- Required:
Interactive
Computer Graphics: A Top-Down Approach with Shader-Based OpenGL
(6th Edition), by Edward Angel and Dave Shreiner, Addison Wesley, 2011.
ISBN: 0132545233. (Most of the contents in this book
will be covered in class.)
|
|
|
| |
| Grading
Policy : |
There
will be No Midterm Exam and No Final Exams! The final grade
will be based on programming assignments, lab sessions, class
attendance, project proposals, demos, and presentations. This
course emphasizes a "hands-on'' approach to both the
better understanding of graphics theory/algorithms and the
effective use of graphics techniques. Each student is required
to complete four programming assignments and a final project,
to be implemented in C/C++ and OpenGL. You are expected to
be a competent programmer in C/C++ in this course. All the
four programming assignments are mandatory, and should be
completed individually. The final grade will be composed of
the following three parts:
- Programming
Assignments: 55%
- Assignment 1 (15%)
- Assignment 2 (20%)
- Assignment 3 (20%)
-
Final Project: 40%
- Project Proposal (5%)
- Project Demo, Presentation, and Report (35%)
- Class
Attendance : 5%
|
| |
| Class
Attendance : |
I
expect the students to come to class, read and study the materials
and textbook. Download and print available materials from
WebCT prior to coming to class. The class schedule specifies
the chapters to read for each topic covered. Primary material
of this course will come from the required textbook. In addition,
material from recent articles or relevant reference books
will be presented. Numerous slides and video clips on graphics
will be shown. Students are advised to attend the class and
follow the lecture notes closely. It is the student¡¯s responsibility
to check what we covered in class and the announcements during
class if he or she did not attend.
|
| |
| OpenGL
Programming Guide and Environments : |
|
|
| |
| Academic
Honesty : |
Copying
source code from another student in this class or obtaining
a solution from some other source will lead to a disciplinary
action. Allowing another student to copy one's work will be
treated as an act of academic dishonesty, leading to the same
penalty as copying. You should learn how to protect your data.
Failure to do so is also unprofessional and it may expose
you to the danger that someone will copy your homework and
will submit it as his or her own (see above).
|
| Class
Schedule : |
| Week |
Topics |
| 1 |
Introduction
to Computer Graphics |
| 2 |
OpenGL
Basics |
| 3 |
No class |
| 4 |
Transformation |
| 5 |
Viewing |
| 6 |
Projection |
| 7 |
GLSL Basics |
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
|
| 12 |
|
| 13 |
|
| 14 |
|
| 15 |
|
| 16 |
|
- Important:
The dates in this schedule may change due to the class level.
If the class needs more time and examples to understand a
concept I will modify the schedule. If the class is ready
to skip a chapter or go faster I will modify the schedule.
Therefore, it is the student's responsibility to check what
we covered in class and the changes in the schedule announced
during class.
|
| |
| |
|