Kendra
M.L. Cooper
Dr. Cooper is an Associate
Professor in the Department of Computer Science in the Erik Jonsson
School of Engineering and Computer Science. She received her Ph.D. in
Electrical and Computer Engineering from The University of
British Columbia and has published extensively in
journals, conferences, symposia, and workshops. Dr. Cooper has worked
in the early phases of the software development lifecycle in industrial and academic settings. In industry, she worked on
defining and maintaining the requirements and architecture for a
variety of complex, large-scale systems including a project
management, air traffic control, and the core network for a wireless
GPRS system. Her research interests center on systems and software
engineering (component-based architecture) and education.
CV is available here.
What's New?
SimSYS project showcased in the Microsoft Research Software Engineering Innovation Foundation (SEIF) December 2011 newsletter. Newsletter is here (.mht file).
MITACS-Accelerate Graduate Research Internship Program Award
"A Canadian Testbed for SmartCities" project, lead by Dr. Yvonne Coady, University of Victoria, Canada, has been awarded a three year grant, funding 5 students. Industry partners on the award are Barrodale Computing Services and Hewlett-Packard Laboratories (Canada). Dr. Cooper is a supervisor (collaborator) on the award.
ICSE 2012 news (see you at ICSE!!!)
International research collaboration is underway with Dr. Yvonne Coady at the University of Victoria, Canada. Our project is investigating QoS issues, including security, for Smart Cities Applications that are cloud-based.
Information and Software Technology journal (IST) special section on Component Based Software Engineering Dr. Cooper and Dr. Bertolino are guest editors for this upcoming special section.
CSEE&T 2012 Program Committee Dr. Cooper has been invited to
serve on the Conference on Software Engineering Education and
Training (CSEE&T) program committee, the "foremost meeting for
software engineering educators worldwide", http://conferences.computer.org/cseet.
14th International ACM SIGSOFT Symposium on Component Based
Software Engineering (CBSE 2011). Component-based Software
Engineering (CBSE) continues to attract interest and evolve as a
discipline for the rapid assembly of flexible software systems. The
CBSE symposium has emerged as the flagship research event for the
component community. Dr. Bertolino (Institute of the National Research
Council, Italy) and Dr. Cooper co-organized this event; it attracted
researchers and practitioners from around the world.
Software and Systems Engineering Education project, in collaboration with Dr. Shaun Longstreet (Marquette University) and Alf Wang (Norwegian University of Science and Technology).
Software Engineering (SE) and Systems Engineering (Sys) are knowledge
intensive, specialized, rapidly changing disciplines; their
educational infrastructure faces significant challenges including the
need to rapidly, widely, and cost effectively introduce new or revised
course material; encourage the broad participation of students;
address changing student motivations and attitudes; support
undergraduate, graduate and lifelong learning; and incorporate the
skills needed by industry. Games have a reputation for being fun and
engaging; more importantly immersive, requiring deep thinking and
complex problem solving. We believe educational games are essential in
the next generation of e-learning tools. An extensible, web-enabled,
freely available, engaging, problem-based game platform that provides
students with an interactive simulated experience closely resembling
the activities performed in a (real) industry development project
would transform the SE/Sys education infrastructure. Our goal is to
extend the state-of-the-art research in SE/Sys education by
investigating the following from an interdisciplinary perspective
(education, game research, and software/systems engineering):
Given the value of being able to simulate the impact of decisions and
the popularity of games with the new expectations they set for
graphical interfaces, can we develop an engaging SE/Sys education game
development platform that will support the complex, interactive
simulation of software development?
The SimSYS game is designed to help
students better understand SE from multiple perspectives, as well as
reinforcing the effects of good and bad decision-making. Students
playing the game complete a project with a variety of criteria
including time and budget, with multiple challenges along the
way. SimSYS adapts the sophistication of commercial games to appeal to
today's technologically-savvy university students, while providing
faculty better access to activities that facilitate deep learning and
progress towards course learning goals.
The SimSYS Homepage is
here. The SimSYS Project is supported by the Microsoft Software Engineering Innovation Foundation Grant (SEIF 2010).

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