| Cost |
Name |
| 0 |
Language: English (idiomatic) (4 Active Points) |
| 1 |
Language: Fex (basic conversation) |
|
|
| 10 |
+5 with laser pistol |
| 10 |
+2 with DCV |
| 5 |
WF: Blades, Clubs, Fist-Loads, Human Advanced Small Arms, Human Small Arms, Unarmed Combat |
|
|
|
Infantry Training |
| 7 |
1) Concealment 14- |
| 3 |
2) Demolitions 12- |
| 2 |
3) KS: The Imperial Army 11- |
| 2 |
4) KS: The Military/Mercenary/Terrorist World 11- |
| 1 |
5) Navigation (Land) 8- |
| 3 |
6) Paramedics 12- |
| 2 |
7) PS: Soldier 11- |
| 2 |
8) Survival 12- |
| 3 |
9) Tactics 12- |
|
Adamant Law Enforcement Officer Training |
| 5 |
1) Bureaucratics 13- |
| 5 |
2) Criminology 13- |
| 3 |
3) Cryptography 12- |
| 3 |
4) AK: Adamant 12- |
| 3 |
5) KS: Galactic Races 12- |
| 2 |
6) KS: Planetary Law 11- |
| 3 |
7) KS: Law Enforcement World 12- |
| 2 |
8) KS: Underworld Groups 11- |
| 3 |
9) Bribery 12- |
| 3 |
10) Forensic Medicine 12- |
| 7 |
11) Shadowing 14- |
| 7 |
12) Streetwise 14- |
|
|
| 2 |
AK: Worlds of the Empire 11- |
| 3 |
Security Systems 12- |
| 3 |
Deduction 12- |
| 5 |
Smooth: +1 with a Presence Skills |
| 3 |
Persuasion 12- |
| 3 |
Conversation 12- |
| 116 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Fringe Benefit: Private Investigator License |
| 7 |
Contact: Maj. Gen. Christian Nolan (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact) 11- |
| 5 |
Contact: Adamant Police (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact) 8- |
| 15 |
Bounty Reward: Money: 30,000 Terran Credits |
| 29 |
Total Perks Cost |
| Cost |
Name |
| 6 |
Combat Luck (3 PD/3 ED) |
| 6 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 3 |
Fully Aware: +1 PER with all Sense Groups | |
| 3 |
Total Powers Cost |
| Equipment |
Price |
| Mark II-Q Laser Pistol: (Total: 51 Active Cost, 16 Real Cost) Killing Attack - Ranged 2 1/2d6, 16 Charges (+0) (40 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4), Blocked By Smoke Or Steam (-1/4) (Real Cost: 11) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) |
750 CR |
| Improved Armored Clothing: Armor (4 PD/4 ED) (12 Active Points); Activation 13- (-3/4), OIF (-1/2), Real Armor (-1/4) |
250 CR |
| Smart Hair: Shape Shift (Sight Group, Limited Group of Shapes), Reduced Endurance (0 END; +1/2) (30 Active Points); Hair Only (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4) |
300 CR |
| Electronic Binoculars-8: (Total: 22 Active Cost, 10 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus Nightvision (5 Active Points); OAF (-1) (Real Cost: 2) plus +8 versus Range Modifier for Sight Group (12 Active Points); OAF (-1) (Real Cost: 6) |
50 CR |
| Nightvision Contatcts: Nightvision (5 Active Points); IIF (-1/4) |
80 CR |
| Cost |
Maneuver |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
Total Martial Arts Cost |
|