From: ad329@james.freenet.hamilton.on.ca (Chris Cracknell) Newsgroups: abg.acf-jugend,rec.games.roguelike.adom,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.music.artists.danny-elfman,rec.music.artists.debbie-gibson,re Subject: Re: 該是賭一下的時候了... Date: 30 Jul 1997 20:41:14 -0400 In article <33DF9B8C.411B@hscmail.mcc.virginia.edu>, Phillip Weiss wrote: >Chris Cracknell wrote: >> No... I believe it was a comparison of Venture and Adventure (2600). And >> it would seem that Adventure clearly came out on top. >> >Ok, which one had the smiley face with the bow & arrow? My mind is >slipping in my old age. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ The one with "Winkey" (the smiley face with the bow and arrow) would be Venture. Adventure was much more RPG like. You had an actual quest (to recover the magic chalice) where as Venture was just about grabbing loot for points. Adventure pits a brave hero against three deadly dragons and a bat in a quest to regain a lost treasure stolen by an evil wizard. Your motivation is the restoration of honour to your entire kingdom. But what motivates Winkey to risk all? It would seem greed is his sole motivation. Sure, the dangers in Venture are more and varied but where is the honour? For what sake are these dangers met. The brave knight in Adventure does indeed face the possibility of death and may seek personal glory in the risk involved in slaying a dragon or two. But confrontation is not of itself a goal in Adventure. Infact, when you put your personal glory above the honour of the kingdom you may very well fail. And what reward does the knight receive apart from honour? The reward of peace. The chalice returned, the knight may hang up his sword and live out his days in peace with family and friends. No more must he stalk death and destruction. No more must he kill, or be killed. Peace is the greatest reward of all, it allows him to live the rest of his life with quiet and humble dignity which is the very heart of personal honour. But for Winkey there is no peace. No... there is always another glittering prize just beyond his grasp. Another item to aquire, and another monster to slay. Winkey's greed dooms him to forever pursue material gains, yet never allows him the peace to enjoy them. Always he is running, never at rest, never at ease. He is controlled by his desires until ultimately he is destroyed by them. And when death comes for Winkey it comes cruely, in the bowels of a dank dungeon, the air choked with the smell of decay, the foul odour of death. Death comes for Winkey with savage claws to rend flesh and brutal teeth to crush bones. And what gentle comfort is there for Winkey in his last moments? Is the heavy burdon of gold a fair compensation for dieing with with peace and dignity, an old man in the comfort of your bed? Is the coldness of silver a fair compensation for the warmth of the loved ones, friends, relatives, grandchildren, as they surround you to comfort you in your last moments? Winkey's desires kept him from sharing his life even with his treasures, and when death finds him alone they can ease his passing not. For he is even a stranger unto his desires. Who will mourn Winkey? Who will say "I knew him" or "I loved him"? Not the gold, not the silver, not the gems. The most he can hope is that someday, some foolhardy adventurer will chance upon his dry and brittle bones and may stop to ponder, "Who was this one?" And perhaps this adventurer may reflect upon Winkey's fate and come to the realization that life is to be shared with the living and not the vane pursuit of desires. The only peace that awaits Winkey is the peace of death but perhaps his death will help others to find the peace in life. CRACKERS (Morality plays in video games from hell!!)